by mmartyn | Feb 8, 2011 | Changing Behavior, Cultural Enablers, Design, Engagement, Human Behavior, Systems Design, Teams
“An Epic Win is an outcome that is so extraordinarily positive that you had no idea it was even possible until you achieved it. it was almost beyond the threshold of imagination and when you get there you are shocked to discover what you are truly capable of.” –...
by mmartyn | Jan 4, 2011 | Change, Continuous Improvement, Design, Leadership, Teams
Scott Wilson is the founder of MINIMAL (MNML), a hybrid design studio with a growing blue chip client roster, numerous self-manufactured products and joint ventures in development. An accomplished designer and former Global Creative Director at Nike, his work has...
by mmartyn | Dec 30, 2010 | Changing Behavior, Continuous Improvement, Design, Innovation, Organizational Structure, Teams
“Why do I stand up here? I stand upon my desk to remind myself that we must constantly look at things in a different way. You see the world looks very different up here … Just when you think you know something, you have to look at it in another way. Even...
by mmartyn | Nov 30, 2010 | Best Practices, Continuous Improvement, Creativity, Design, Development, Innovation, Leadership, Motivation, Results
A $2,000 car? The Chairman of Suzuki Motor Corporation said it was impossible…but, that didn’t deter Ratan Tata. Motivated by a passion for meeting the needs of India’s impoverished people, the Chairman of Tata Motors assembled a five person engineering team...
by mmartyn | Nov 11, 2010 | Best Practices, Creativity, Culture, Design, Development, Leadership
The Riverside School in Ahmedabad, India is an amazing experiment in empowering children and creating future leaders. Founded in 2001, Kiram Bir Sethi and her team have created a unique learning environment where “common sense is common practice” and the overriding...
by mmartyn | Oct 21, 2010 | Best Practices, Continuous Improvement, Design, Innovation, Problem Solving
“The extent to which you have a design style is the extent to which you have not solved the problem.” – Charles Eames Design That Matters is a non-profit company who faced a problem with global implications. 1.8 million premature babies die each year from a...